Frankenlecture #2
Professor Graham Allen delivers ‘Frankenstein 3.0. A Myth of Science and a Myth of Nature’
An engaging lecture on modern Artificial Intelligence and the Frankenstein mythos today.
Professor Graham Allen delivers ‘Frankenstein 3.0. A Myth of Science and a Myth of Nature’
An engaging lecture on modern Artificial Intelligence and the Frankenstein mythos today.
This event will feature a display of rare and one-of-a kind items from the U.S. Naval Academy’s special collections archive. The library is unparalleled in its holdings of naval and maritime materials, including many accounts (some lavishly illustrated) of polar and Russian journeys that directly or indirectly influenced Shelley’s frame narrative. It is also home to several important sources on animal magnetism, mesmerism, and bio-electricity, including Luigi Galvani’s personal, hand-annotated copy of his seminal 1791 book, De Viribus Electricitatis.
A short presentation on the novel’s contexts by St John’s College tutor Louis Petrich, will accompany the display during the noon-hour on 10/31; the book display will be accessible in the days before and after.
If you are interested in attending or learning more, please contact Prof. Noah Comet (comet@usna.edu). Access to the Naval Academy is not difficult, but there are a few important things to know ahead of time, so you are encouraged to rsvp for those details.
A two-day open house event hosted by the University of Oregon’s Price Science Commons Visualization Lab during which interested faculty and students can come and try out some entry-level data visualization tools using Frankenstein as our data set.
A two-day open house event hosted by the University of Oregon’s Price Science Commons Visualization Lab during which interested faculty and students can come and try out some entry-level data visualization tools using Frankenstein as our data set.
With imagination, robotics, and programming, High School students will design Frankenstein inspired robots to select passages from the novel, which will be transformed into Blackout Poetry. Students will craft their creations with Hummingbird Robotics, Bird Blox tablet based programming, and recycled materials.
**This project was inspired by @Budtheteacher and @KatieHenryDays Metaphor Muse project, exploring poetry with robotics.
Students will create a version of the classic board game ‘Operation’ using an aspect of Frankenstein, maybe his brain! Students will craft their game with recycled materials, Scratch programming, and MaKey MaKey.
We hope you can join us at our upcoming UCSB fall conference, “Frankenstein at 200: A Campus Conversation,” to be held on Thursday, October 25th, 2018 in Mosher Alumni House! The conference schedule is available here.
The one-day conference, commemorating the bicentennial of the first edition of Frankenstein and part of international Frankenreads celebrations, will facilitate conversations across the disciplines on the many literary, scientific, ethical, performative, political, technological, and anti/humanistic questions raised by Shelley’s text. In coming together to discuss the text’s legacy, we also hope to think together about how we may best foster interdisciplinary conversations and collaborations on the UCSB campus and beyond.
Many thanks to Dean John Majewski and the College of Letters and Science and the Department of English for their generous support of our conference. Any questions can be directed to ucsbfrankenreads@gmail.com.
The Institute for Digital Research in the Humanities at the University of Kansas is creating an interactive exhibition to highlight some of the many digital approaches to reading and interpreting Frankenstein (including maps, literary text analysis, games, archival collections and editions).
This exhibition will be held as part of the Haunting Humanities event organized by the Hall Center for the Humanities on October 24, 2018, from 5pm – 9pm (Central Time) at Abe and Jake’s Landing in Lawrence, KS.
Visit our booth to celebrate the 200th anniversary of Frankenstein, and learn how the text and its legacy is living on in the digital age and continues to have relevance to our contemporary world.
Frankenstein-related competition and prizes will be provided.